Publishing
A common question when visiting a game publisher's web site:
"Would you be willing to publish my game?"
I personally respond to this with a few questions of my own.
"Do I know you?"
"Do people you don't know personally love the concept?"
"Can I collaborate on it?"
If the answer to any of those is no, then no, I won't publish it. As it mentions in our History page, I was once in a similar situation. I was assuming that the production costs and legwork involved in putting a game out would be too much for me to deal with on my own, so I was looking for a publisher.
Then I seriously looked into the costs involved, and it turned out that I could publish my own game for roughly $10,000 (and The Massive Vs. The Masses is way more expensive than the average game, yours would probably be less than the cost of fairly decent computer). Granted, that may still be out of your league, I know it was out of mine. The point however is this. If your concept isn't sound enough that you can risk a loan, or find someone willing to fund you in publishing your game yourself, why would I want to take a risk on it? Meanwhile, if it's a great idea for a game, why would you want to give up a big cut of your potential profits to me?
Anyone seeking to work for us as an artist has a different problem. I know too darn many artists. Professionals, with degrees, and gallery shows. I'm surrounded by them. Just between my immediate friends and family I have to make some tough choices on the illustration front. The only circumstances under which I'd need to find a new artist would be if a particular product called for a particular style none of my in-house artists could pull off, and under those circumstances, I'd be hunting someone down on my own.
There are a few rare exceptions to that I suppose, but if anyone like Melissa Benson, Phil Foglio, Jhonen Vasquez, or Yoshitaka Amano is reading this looking for work, I'd be shocked quite frankly.
So, in short, unless you're a friend of mine, I won't publish your stuff. Again though, this isn't me being nepotistic, so much as feeling you could do better independently.
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